In this particular HTML5 word game, players are presented with images that serve as clues to the hidden word that they must figure out.
The game relies on visual cues to help players solve the puzzle, making it a unique and engaging challenge. The client wanted this puzzle game to be compatible with HTML and maybe in the future be published to the stores.
With this in mind, XGamedev used Construct 2/3 as the engine of choice, to be able to quickly and easily develop this particular puzzle game.
They made it scalable that if the client ever wanted to deploy to iOS or Google Play store in the future, then that would be possible.