Dudu Virtual Pet

During the early stages of the Flash to HTML5 chaos, we received a request to develop a Tamagotchi-style game for Nestle in Venezuela.

Dudu Virtual Pet
Client
Nestle Venezuela
Duration
July 2012 - Sept 2012
Engine
Construct 2
Platforms
Web

The Brief

The brief called for the same core loop that made the original 90s Tamagotchi work: feed the animals, clean them, show them attention, with real consequences for neglecting any of it, rebuilt as a browser game that could sit directly inside the client's website rather than a standalone app.

Our Approach

Nestle Venezuela supplied all the art assets, so the work was about building the systems underneath them rather than the visuals: the feeding, cleaning, and care mechanics that make a virtual pet feel like it actually needs you. We built it in Construct 2 with HTML5 and JavaScript, at a point in the industry when Flash was being phased out across the web and clients needed the same kind of lightweight, browser-embedded interactive content rebuilt on a platform that would keep working as browsers dropped Flash support.

The project also needed the interaction to be understandable without a tutorial. Each care action had to give clear feedback, and the pet state had to make sense from one moment to the next, otherwise the loop turns into a set of disconnected buttons. That made timing, state handling, and simple browser delivery the core of the build.

The Outcome

Dudu Virtual Pet gave Nestle Venezuela a browser-based virtual pet game, built on their own art direction, that recreated the Tamagotchi care loop directly on their website rather than requiring a separate app download.

Related Services

This is the type of browser game covered by our interactive HTML5 content service, with Construct used where a compact, embeddable game is a better fit than Unity.

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