Tower of Hanoi 3D
Tower of Hanoi is a mathematical puzzle that was invented by the French mathematician Edouard Lucas in 1883.
- Client
- XGameDev
- Duration
- Not specified
- Engine
- Unity, C#
- Platforms
- Mobile

The Brief
The puzzle's rule set has stayed the same for well over a century: three rods, a stack of disks in decreasing size, and one constraint, move the whole stack from one rod to another, one disk at a time, without ever placing a larger disk on a smaller one. We wanted to bring that puzzle to mobile with a visual style that had nothing to do with the plain wooden-peg diagrams most implementations default to.
Our Approach
We built Tower of Hanoi 3D in 2012 using Unity and C#, giving the classic puzzle a retro, neon-styled treatment instead. A PHP and MySQL backend tracked analytics, and we integrated Replay, a gameplay-capturing SDK, so players could record their fastest solves and share them on social media, turning a solitary logic puzzle into something with a competitive, shareable angle.
That extra layer mattered because the puzzle itself is already known. The development challenge was presentation and replay value: make the moves feel clear in 3D, keep the rules readable, and give players a reason to return after solving the first board.
The Outcome
Tower of Hanoi 3D took a puzzle old enough to predate video games entirely and gave it a visual identity and a social sharing hook suited to mobile players looking for a quick, replayable challenge rather than a one-time novelty.
Related Services
Puzzle and casual game builds like this are part of our game development work, with Unity development used when a project needs 3D presentation or cross-platform reach.