Hubub

At XGameDev, we are thrilled to have been entrusted with the development of Hubub, an innovative virtual campus ‘Metaversity’ solution for a prestigious University in Australia.

Our team spearheaded the entire development of Hubub

Jacques is handling Solution Architecture, Software Architecture, Unity C# programming, AWS deployment, multiplayer development, WebRTC video, and voice chat, to name a few.

Melanie, takes charge of Level Design and Level Assembly within Unity and crafting Character designs using Blender and MakeHuman. Additionally, Melanie excels as the scrum master, ensuring effective project management.

NoMeLoMe

A client from the USA contacted XGameDev through Upwork to create a platform that would compete with Epic Books.

Broken Roads

Broken Roads is a narrative-driven RPG for PC and Console.

Zulu Chess

Multiplayer digital board game that resembles 12 Men’s Morris or Mills.

Pixel War 3D

Pixel War 3D is a Minecraft styled game made in Unity for Android and iOS

Getting started with Unity Scene Transitioning Part 1

Even the simplest unity project can be intimidating to a beginner. Let’s take a look at transitioning between 2 scenes in this article. The outputs I wanted and my goals were to have more than one scene, and via an input action zoom and change to the other scenes. After accessing the second scene, there […]

Getting Started with AI Part 1

Implementing AI into your game using Unity can be a daunting thought, but should it be? Lets take a look at what tools unity comes with to get this job done like a pro! The amount of code and knowledge that a developer needs to get AI working is for experts only, and there is […]

Getting Started with Physics in Unity

I was keen to learn abit more about the physics components this week in Unity, and decided to create a Rube Goldberg Machine. From thinking it would be a quick project, it took me longer than i thought! My weakest subject at school was Physics and the cause of many nightmares as exams came close. […]

Getting Started with VR in Unity

A few weeks ago I was asked to assist a university student with a Virtual Reality project in Unity 3D. As this would have been my first interaction with making a VR game, I thought this would be a good learning experience for me too. Although there are so many excellent tutorials on the web, […]