Block Gun 3D Aliens vs Cowboys
Block Gun 3D: Aliens vs Cowboys was a unique first-person shooter that pitted space invaders against Western cowboys in epic multiplayer battles.
- Client
- Wizard Games
- Duration
- Jan 2014 - June 2015
- Engine
- Unity, C#
- Platforms
- Mobile
The Brief
Block Gun 3D: Aliens vs Cowboys pitted space invaders against Western gunslingers, letting players pick a side and fight it out in fast-paced multiplayer skirmishes. Between 12 Jan 2014 and 23 Jul 2015, the same window covering our other Block Gun 3D work, Wizard Games had us handle the multiplayer development for this entry in the series.
Our Approach
We built the real-time multiplayer using Unity, C#, and Photon PUN, the same core stack as the other Block Gun 3D titles, but the cross-world premise, aliens against cowboys rather than a single unified faction, meant the level design and Unity environment assembly had to support two visually and mechanically distinct sides sharing the same arena. Our focus was on smooth networking, responsive controls, and stable server infrastructure, the parts of a multiplayer shooter that go unnoticed when they work and ruin the game the moment they don't.
The project also benefited from being part of a wider Block Gun 3D engagement. We could carry networking lessons across titles while still treating each game as its own integration, with its own arenas, faction readability, and moment-to-moment combat feel.
The Outcome
Aliens vs Cowboys shipped with cross-world multiplayer skirmishes that held up under real player load, one of three Block Gun 3D titles we delivered multiplayer systems for within the same engagement with Wizard Games.
Related Services
For similar shooter and networking work, see our Unity mobile game development and Unity multiplayer backend development services.