Rescue Wars Online
An open-world, story-driven multiplayer game built to raise funds for a not-for-profit wildlife rescue zoo, with players building their own zoo as a teddy bear.
- Client
- Undisclosed rescue zoo
- Duration
- Ongoing
- Engine
- Unity
- Platforms
- iOS, Android, WebGL

The Brief
Rescue Wars Online (RWO) exists to raise funds for a family-owned not-for-profit rescue zoo that cares for injured and orphaned wildlife. Players take on the role of a teddy bear, rescuing animals to build their own zoo, inside a massively multiplayer online game with an open-world environment and story-driven missions, a bigger technical scope than a typical fundraising game usually asks for.
Our Approach
We built RWO with Unity cross-platform development for iOS, Android, and WebGL, with real-time multiplayer originally running on GameSparks, Node.js, and JavaScript. When GameSparks was deprecated, we replaced the backend-as-a-service layer with Playfab and rebuilt the real-time functionality on Unity's Photon Networking. Migrating live multiplayer infrastructure to a different backend and a different networking layer, on a game that's still running for its players, is a materially different problem than building it once and walking away; it's the kind of long-term maintenance work that comes with owning a live multiplayer product after the first release.
The Outcome
RWO gives its rescue zoo an ongoing multiplayer fundraising game across iOS, Android, and WebGL, one that's already survived a full backend and networking migration without losing its live player base, and continues supporting the zoo's wildlife care work.
Related Services
This kind of live multiplayer maintenance sits across our Unity development, Unity multiplayer backend development, and GameDevOps work.