What we build.
Explore game development, custom applications, educational and fitness apps, construction tools and training simulations. You work directly with the developers building and supporting the project.
Applications for your product or workflow
Custom Application Development
Custom applications for learning, fitness, construction and interactive 3D. Work directly with the developers building your app and the systems around it.
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Educational App Development
Educational apps, interactive books and learning activities for children, publishers and education teams. Built for iOS, Android and browsers around your audience and content.
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Fitness App Development
Unity development and technical support for fitness and movement apps. Add features, improve the interface or resolve mobile build and release problems with an experienced application team.
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3D Model Viewer Development
Custom 3D viewers that connect model geometry to the information people need to inspect. Develop selection, layers, measurements and annotations for browser and mobile workflows.
Learn moreOur Core Services
Unity Development
Cross-platform Unity engineering for iOS, Android, WebGL, Windows, and macOS.
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Game Development
Full-cycle game development and co-development, from prototype through launch and publishing support.
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Unity Mobile Game Development
iOS and Android Unity games with device profiling, ads/IAP, Firebase, TestFlight, Play Console, and store release support.
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Mobile App & Game Maintenance
Keep an existing iOS or Android app working with SDK updates, bug fixes, store compliance and release support. We can review a project built by another developer.
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Full-stack Development
Backend, APIs, and multiplayer infrastructure around Unity projects, including deployment and production maintenance.
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AEC Development
Unity and WebGL applications for architecture, engineering, GIS data, 3D visualization, and technical stakeholder tools.
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Unity Consulting
Consulting across everything we do: Unity development, studio operations, publishing, and GIS, drawing on 15+ years of hands-on delivery.
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Interactive HTML5 Content
Lightweight, browser-based interactive builds where a full engine deployment isn't the right fit.
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Construct Development
Construct 2 and Construct 3 development for browser games, learning activities, ads, and compact interactive tools.
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Instructional Design
Interactive learning activities, training software and LMS integration tested against your reporting requirements.
Learn moreGames and Interactive Experiences
Choose a project type, review relevant work and see what we need to scope the first build.
Serious & Educational Games
Playable learning activities and public-education games, built around your subject content, audience and delivery requirements.
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Branded & Campaign Games
Browser games and playable campaign experiences for brands, agencies and public organisations, with a clear scope from first concept to launch.
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Augmented Reality Apps
Unity AR apps that connect mobile cameras, 3D content, QR entry and the systems behind an outdoor learning or heritage experience.
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Game Prototyping
A scoped playable build to test a mechanic, an interaction or a technical risk before committing to the larger project.
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Game Porting
Bring an existing game to mobile, desktop or WebGL, with adapted controls, interfaces, performance and platform integrations. Includes Flash-to-HTML5 conversion.
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Training Simulations
Scenario-based learning with integration and acceptance testing.
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Healthcare & Safety Learning
Interactive educational software reviewed by your subject experts.
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GIS & Engineering Visualization
Geospatial data, coordinate systems and interactive maps.
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3D Model Visualization
Model viewers and interactive presentations.
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Multiplayer & Backends
Sessions, real-time state and server infrastructure.
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Build & Release Automation
Repeatable builds and deployment pipelines.
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Frequently Asked Questions
What's the difference between co-development and team augmentation?
Co-development means we own a defined piece of the build end to end, working inside your pipeline. Team augmentation means we bill by time as ongoing extra capacity for your team, without a fixed deliverable boundary.
Do you work with first-time or small-budget projects?
Yes. We scope work to fit a realistic budget, including single-person indie projects, and we'll say plainly if an idea needs to be cut down to fit what's available.
Can government or institutional clients work with a small studio like yours?
Yes. We've delivered projects for Monash University and the City of Melville and are familiar with institutional and government procurement requirements.
What platforms do you build for?
iOS, Android, WebGL, Windows, and macOS using the Unity engine, plus lightweight HTML5 builds where a full engine deployment isn't needed.
Not sure which service fits?
Tell us about the project, we'll tell you the right engagement model for it.