Full stack Game Development
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We offer interactive software development services


Unity 3D Development

From educational games to Interactive GIS applications for AEC Industry

Full-stack Development

Client side mobile, web and desktop apps with custom back-end API and database, or useing BaaS like GameSparks, Playfab, Backendless, Firebase, AWS

HTML5 Development

Games, animations using Construct 2, Phaser.io or pure JavaScript


Our Games

Mobile Games


Please visit Balsamic Games to view our mobile games

HTML5 Games


Please visit Free WebGL Games to view our HTML5 games


Our Story

  • 2010


    XGameDev was founded by Jacques Leemans in 2010 in Pretoria, South Africa. Jacques started with doing small Freelance projects for clients in UK, USA, Australia, New Zealand, Canada and Denmark, to name just a few.

  • 2010-2015


    Through freelancing XGameDev managed to acquire a reliable name in the freelancing community for outstanding work and services provided.

  • June 2015

    Melanie comes onboard full-time

    In 2015, Melanie Leemans joined the team as game design and developer. XGameDev secured a few long term clients and built lasting business relationships.

  • Sept 2015

    Relocated to Torquay, Victoria, Australia

    In late 2015 the company relocated to Torquay, Victoria, Australia, where we have been stationed till today.

  • 2015 - Present


    Currently we have numerous clients, from established publishers creating educational games and interactive books, drone companies creating high-quality drone footage for Hollywood movies and TV shows, to game studios creating casual games.

  • Be Part
    Of Our

Our Team


Jacques Leemans

Founder | Developer


Melanie Leemans

Designer | Developer

Contact Us

Please get in touch, we would love to help you with your creative development needs

History of Video Game Development No one is quite certain who created the first video game, although the obvious contender for the title is the physicist William Higinbotham, who came up with a really basic tennis game (in 1958) which was improved in the 1970s with the game, ’Pong’, by Atari. Higinbotham’s game had a more prosaic title, ‘Tennis for Two.’ Clearly names, as well as games, have developed astronomically since then. In Higinbotham’s game there were no graphics, and players were obliged to keep score themselves. They were provided, in some instances, with paper score cards. Players could adjust the angle of the tennis ball by twiddling a knob. There wasn’t a mouse at that time. He gave up on the game without developing it further, after two years, despite its popularity with visitors to the Brookhaven National Laboratory where he worked. Fast-forward to 1961/2 and the game ‘Spacewar!’ which was developed by Steve Russell in collaboration with Martin Graetz and Wayne Wiitanen, who were all students at MIT. This was a combat game which was set in space. There have been many similar games developed in this genre since. However, ‘SpaceWar!’ is credited as being the most influential of such early video games. No Sound, No Graphics When video games were in their early stages there was no sound and no graphics. They were a far cry from the video games we play today. Of course, in those days not everyone had access to a computer and there were no portable laptops. You couldn’t simply open your laptop and play a video game if you were waiting for a friend to turn up at a rendezvous point. In the past video games were solitary affairs, but now they can be played with people from all over the world as long as there is a WiFi connection. Think about the video games you play; would you play them without the graphics, music or the fact that they are interactive? Today there are consoles such as the PlayStation series and the Xbox, which allow gamers to use the most up-to-date technology to enhance their gaming experiences. There is also much competition in the game design and development market, which was not the case in the early years of game development (game dev.). Australia’s Game Developers The most famous of the world’s game developers are arguably, Nintendo (Japan), Valve Corporation (USA), Rockstar Games(USA), Ubisoft (France), BioWare (Canada), Square Enix Holdings Co. Ltd. and Capcom Company. Then of course there is Microsoft which produces Xbox, and Sega Games, responsible for, amongst other games, ‘Sonic the Hedgehog’. Sony Computer Entertainment produces Play station consoles of course, which are sold all over the world. But there are many other game developers including Australian game developers. Would it surprise you to know that there is an annual Australian Game Developer award? In 2017, the ‘Studio of the Year Award’ went to Team Cherry, while the ‘Adam Lancman* Award’ was given to Tony Lay (CEO & Co-Founder of Ultimate Studio in Melbourne). The game industry champions were Lisy Kane and Kim Allom. Adam Lancman was the Polish born Australian President of the GDAA (Game Developers' Association of Australia) and head of Atari games in Melbourne until his sad demise in 2005 aged only 48 years. Lisy Kane is a producer for one of the growing number of indie game development studios, League of Geeks. Their most popular game is ‘Armello’ which is a digital board game. Players compete to become ‘king’ and ‘queen’ of a fictitious kingdom. Kim Allom is a producer at the Brisbane gaming startup Defiant Development. Australia’s Best Game Developers Australian game developers are primarily based in Melbourne and many are based in The Arcade. This is a cooperative space where game developers and producers, coders and designers collaborate to produce some of the best games in Australia. The Arcade building which houses very creative game developers and experts in game development programming and computer game design and development may look like a drab ordinary office building, but inside it is a hive of creative activity. It was established when the large foreign game companies pulled out of Australia in 2013. Most left because they closed their Australian operations because of the global financial crisis. The closures meant that many computer game design and development people were suddenly out of work. Their skills were in danger of being wasted, but no creative, talented person could just sit around idly. That’s why the idea for The Arcade was born. There are people who live to game develop and Unity game development staff have come up with a series of videos that explain how to begin making your first game. These guys aren’t afraid of the competition and anyway, they believe in collaborating and sharing knowledge. However, they are always looking for ways to improve their games and develop them so that they are the best that they can be. Do You Want To Be an Indie Game Developer? If you are interested in becoming a game developer, you really should read the book, ‘Game Development with Blender’ by Dalai Felinto. It was first published in 2014 and covers just about all the topics a would-be game developer needs to understand and learn about. It covers creating 3D characters, animation, scripting, logic brick and physics, and it helpfully aims to teach readers how to design a computer game from start to completion. It also advises readers on how to create games without using code. Of course, if you are seriously interested in game development programming and computer game design and development, there are now an ever-increasing number of courses at Australian universities where students can learn game development. There are Bachelor degree courses as well as Masters’ degrees, and if you are determined to become an expert, you can do a PhD in the area of gaming that you are most interested in. Most Bachelor degree courses are the equivalent of three years of full-time study. Who Buys Australian Games? It might surprise you to learn that the majority of games made in Australia are sold abroad. Only a small percentage are bought by people living in Australia. Approximately a third of them go to Europe, with another third going to North America. The remaining 33 percent are snapped up by gamers in Asia. This is the market where there is most growth. Considering that the Japanese led the way in the games industry for so long, this is surprising. China has recently become the country which is responsible for the most growth in the games market. Australian game producers still sell to Japan and Korea, but China is becoming the biggest market for Australian games. That country has overtaken the US in terms of revenue for Australian games manufacturers. In 2017 China reportedly became the world’s biggest gaming market, taking over from the US. To put this rapid growth into perspective, consider that, in 2012, the Chinse were purchasing just 3 per cent of goods on offer at Apple’s App store. Now China accounts for approximately 30 per cent of them. In other words, the Chinese market for games has grown ten-fold in five years. It is still growing very quickly according to Australian games developers and manufacturers. However, Australian games have to negotiate some difficult hurdles to break into the Chinese market. It seems that games are not automatically appealing to people across the board. There is a big difference in what the Chinese and the Americans like when it comes to the games they play. In order for an Australian game to be accepted by the Chinese market it has to be translated. The Australian company that is responsible for a game has to have a Chinese partner and the Chinese cultural ministry has to give its approval for the game before it can be sold in China. Australian games need an overhaul before they can reach the lucrative Chinese market. The original games have to be completely reworked. The games are reimaged and redeveloped with the artwork needing to be changed. The storyline also has to be changed so that it attracts a Chinese gamer. Not only that, but voice-overs have to be in Chinese. Is all the re-jigging worthwhile? Australian games producers think so. Many of them believe that their products will be highly desirable to the Chinese because theirs have become stylised, while Australian games ooze creativity and capture and engage a gamer’s imagination. Augmented Reality Forget virtual reality, now there is Augmented Reality (AR). Perhaps the most exciting AR games are geolocation ones. These utilize actual, real-world maps and locations in game environment and make them larger (augment them) with an amazing plot and populating them with fantastic creatures and quests. To play these games you need a smartphone with a working GPS as a player needs to move around an area and complete a number of specified tasks. Reality is thus augmented by invented worlds. The best example of AR, and probably the most popular so far, is Pokeman GO. If you are Australian, you may have sampled AR in Australia’s first bar featuring AR, Reload Bar and Games. You can make holograms appear by simply pointing your phone at many of the ‘surfaces’ in the bar. If you are all alone in the bar, you can enjoy a drink with a zombie. All you have to do is point your phone at one of the bar’s walls and a zombie will appear and perhaps be persuaded to have a drink with you. XGameDev At XGameDev, there are some extremely talented individuals who can provide professional interactive development services for businesses, including start-ups, universities and, perhaps most importantly for schools. After all, the new generation will probably be much more creative than this one. Hopefully they will have more experience in creating new games which take full advantage of all the new technology that will surely have been developed in ten or fifteen years’ time. XGameDev have made some excellent educational games for all ages, especially for the very young. Why not take a look at their colour-me-in game, called … ‘Colour Me In: My Aquarium’? This is a colouring experience with a difference as it utilises basic technology so that children can choose what colours to use in their pictures, and they can also colour in the pictures, all through touch technology. It’s much less messy than paints and crayons, but kids, who are much more sophisticated that their parents in some respects, really enjoy playing and ‘painting’ using this technology. When the painting is finished a message can be added and it can be printed out so that your child can send the masterpiece to friends and relatives. (It’s cheaper than buying birthday cards from a traditional shop and much more creative.) ‘Membrace’ is another educational game that is great for old and young alike. It has been used in therapy to enhance memory and learning. Its aim is to improve memory and failing memory in the elderly. The package contains three different games, colour recall, memory matching and object recall. The vibrant colours will certainly be attractive to the young and hopefully will help the elderly recollect where and what colour the objects were before they are removed from sight. The memory matching game is rather like the old matching pairs games that you probably played as a child. In principle, the object recall game is akin to Pelmanism. However, it’s much more interesting. XGameDev offer design services, along with publishing and development services. One of their specialist services is multiplayer game development. Another string to their bow is game development, and they proudly announce that they have come up with more than 50 mobile games as well as 400 HTML5 games. These can run on mobile devices. Why not follow the link above and visit their site to find out more? If you are looking for an innovative company to assist your business venture, your school or other educational establishment, contact XGameDev now. We are sure that you won’t be disappointed. Whatever you need in the way of development services, publishing service, design services, mobile development, web development and so on, try us first!