Hubub

At XGameDev, we are thrilled to have been entrusted with the development of Hubub, an innovative virtual campus ‘Metaversity’ solution for a prestigious University in Australia.

Our team spearheaded the entire development of Hubub

Jacques is handling Solution Architecture, Software Architecture, Unity C# programming, AWS deployment, multiplayer development, WebRTC video, and voice chat, to name a few.

Melanie, takes charge of Level Design and Level Assembly within Unity and crafting Character designs using Blender and MakeHuman. Additionally, Melanie excels as the scrum master, ensuring effective project management.

Pubbly

Pubbly is an interactive education company that stands out for having their own in-house 2D game engine, which she utilizes to create engaging and educational content.

Together with Pubbly, we develop a wide range of interactive educational materials, including games, books, and math activities, all designed to make learning a fun and exciting experience for young learners. By leveraging Pubbly’s in-house game engine, we are able to create interactive content that captivates children’s attention and encourages active participation.

One of the key advantages of Pubbly’s content is its compatibility with web browsers and HTML5-based platforms. This means that the educational materials we create can be easily accessed and enjoyed across different devices and operating systems. Whether it’s on a computer, tablet, or smartphone, children can seamlessly engage with our content, making learning accessible anytime and anywhere.

Working closely with Pubbly, we strive to deliver high-quality educational content that sparks curiosity and fosters a love for learning. By incorporating interactive elements and leveraging Pubbly’s game engine, we create immersive experiences that actively engage children in the educational process.

Together, our goal is to make education both enjoyable and effective, providing young learners with a solid foundation in various subjects while igniting their passion for knowledge. With Pubbly’s innovative game engine and our expertise in creating interactive educational content, we are proud to contribute to the advancement of education for young learners.

Client:
CCI

NoMeLoMe

A client from the USA contacted XGameDev through Upwork to create a platform that would compete with Epic Books.

Broken Roads

Broken Roads is a narrative-driven RPG for PC and Console.

Zulu Chess

Multiplayer digital board game that resembles 12 Men’s Morris or Mills.

Years of Experience VS Hours of Experience

“How many years of experience do you have?” – asked the recruiter.“~30 000 hours” – I said after a slight pause“That’s nice, but how many years?” – She said ‘annoyed’“10 years” – I said ‘slightly more annoyed’“We are looking for someone with 12 years experience” – She responded, without hesitation“But….” I TRIED to say….“You unfortunately don’t have the number of years […]

Staying up to date with Technology

With the rapid changing market and the vast amounts of sources available to learn from, staying up to date with technology seems to be an impossible task these days. As a full stack developer, I use a few different sources to keep my skills relevant and I follow a LEEEN Learning method: E – EducateE […]

Be more productive with RescueTime

What did I do today?… was a question I used to ask myself a lot at night, planning my next day. As a freelance developer, I’m always looking for new ways to gain more time, especially productive time, so I can have more time with my family I discovered a neat little tool back in […]