Full-stack Development
Backend, APIs, and DevOps for Unity games, simulations, and applications, built and maintained alongside the Unity client.
Many Unity products need more than the Unity client. They need authentication, APIs, cloud storage, leaderboards, content management, multiplayer services, analytics, build automation, or deployment infrastructure. XGameDev supports those systems as part of the product rather than treating them as separate afterthoughts.
Our full-stack work sits around Unity games, simulations, training products, mobile apps, and browser-based applications. We can build the backend, connect the client, automate deployment, and help keep the system maintainable after release.
Backend and API Development
We build backend services and APIs for game and application features such as accounts, content delivery, progression, leaderboards, multiplayer sessions, analytics, administration tools, and integrations with external platforms.
Depending on the project, this may involve NodeJS, TypeScript, Firebase, AWS, REST APIs, WebSockets, Socket.io, cloud functions, databases, storage, and custom admin tools.
DevOps and Build Automation
Commercial Unity projects benefit from repeatable builds and predictable deployment. We can help with CI/CD, automated build pipelines, platform-specific build steps, backend deployment, environment configuration, and release preparation.
Full-stack Support for Unity Teams
This service is useful when your Unity team can build the client but needs help with the systems around it, or when a project needs one technical partner who understands both the client and the server side. We can support a defined backend feature, take ownership of the full technical stack, or work alongside your existing developers.
Client and server work we have delivered
Old as Dirt combines a Unity WebGL client with Node.js and Express on Firebase Functions, Firestore data, an Angular administration app and automated deployment. Hubub connects a Unity virtual campus to Node.js services on AWS with real-time communication. These case studies describe the delivered systems and the constraints behind them.
What should a backend brief include?
Tell us which clients will connect, what data they need, who can change it, expected usage and any existing infrastructure. We agree API behaviour, authentication, access roles, backup needs, environments and an operating budget before choosing services. Recurring cloud charges are separate from the development estimate.
Who maintains it after launch?
Account access, deployment instructions, monitoring and responsibility for incidents belong in the handover scope. We can scope ongoing maintenance or hand the system to your team. For session and state synchronisation, see multiplayer backends; for build pipelines, see GameDevOps.
Backend Services
APIs, authentication, storage, content systems, leaderboards, analytics, and admin tools.
Realtime and Multiplayer Systems
Socket.io, PlayFab, Photon, WebRTC, and custom services where realtime state matters.
CI/CD and DevOps
Build automation, deployment pipelines, environment setup, and release support for Unity products.
Need backend support for a Unity product?
Tell us what the Unity client needs to connect to and where the current technical risk sits.