Senior Unity Developers, Direct Communication
XGameDev is led by Jacques and Melanie Leemans. Clients work directly with senior practitioners, which matters when the work involves codebase decisions, project risk, technical debt, and release constraints.
We can work inside your existing tools and repositories, follow your coding conventions, and take responsibility for a defined part of the project. Engagements can be fixed-scope, time and materials, or ongoing support depending on the work.
Unity Work We Can Take On
- Unity C# feature development
- Gameplay systems and application logic
- Mobile, desktop, and WebGL builds
- Performance profiling and optimisation
- Backend, API, and multiplayer integration
- CI/CD and build automation
- Unity upgrades and platform migration
- Bug fixing, technical debt, and project rescue
If you're looking for a defined-scope co-development partnership rather than ongoing contract capacity, see Unity Game Co-Development.
Adding capacity to your team
This engagement is for ongoing engineering time inside your workflow. Tell us the skills needed, expected duration, weekly capacity, working-hour overlap and who will prioritise the backlog. We confirm availability during the enquiry rather than advertising a fixed start date.
Before onboarding, agree repository permissions, review conventions, a working build, communication cadence and how time and progress will be reported. Code ownership, access to third-party assets and confidentiality belong in the engagement agreement. If you need a fixed result with milestone acceptance, use co-development instead.
Can you take over an existing project?
A repository review and reproducible build come first. We need to understand the current Unity version, package dependencies and release blockers before estimating the time required. See Old as Dirt for an example of work across an existing Unity application and its supporting systems.