Contract Unity Development

Hire Unity Developers Without the Hiring Risk

Hiring a full-time Unity engineer is expensive and slow, and finding a reliable contractor is a gamble. XGameDev adds senior Unity engineering capacity to your existing team on a contract basis: gameplay systems, WebGL builds, mobile optimisation, backend integration, build automation, and project recovery.

Diagram of the hire-a-Unity-developer process: project brief, your team, tech stack, flexible engagement, and clear communication feeding into expert delivery

Track Record

2010 Founded
170+ Projects Completed
100+ Clients Globally

When to Hire XGameDev

01

Extra Unity Capacity

Add senior Unity development support for a sprint, milestone, or ongoing retainer.

02

Specialist Technical Support

Bring in help for performance, WebGL, mobile builds, backend integration, native plugins, or release blockers.

03

Existing Project Recovery

Get experienced developers into a Unity project that is unstable, delayed, or difficult to maintain.

How Engagements Work

01

Fixed-Scope Contracts

A clearly defined feature, system, or milestone with a fixed cost and timeline.

02

Time & Materials

Ongoing capacity billed by the hour or day for exploratory or agile work.

03

Short-Term Sprint Capacity

Extra hands for a crunch period, a deadline, or a specific technical blocker.

Senior Unity Developers, Direct Communication

XGameDev is led by Jacques and Melanie Leemans. Clients work directly with senior practitioners rather than a sales layer. That matters when the work involves codebase decisions, project risk, technical debt, and release constraints.

We can work inside your existing tools and repositories, follow your coding conventions, and take responsibility for a defined part of the project. Engagements can be fixed-scope, time and materials, or ongoing support depending on the work.

Unity Work We Can Take On

  • Unity C# feature development
  • Gameplay systems and application logic
  • Mobile, desktop, and WebGL builds
  • Performance profiling and optimisation
  • Backend, API, and multiplayer integration
  • CI/CD and build automation
  • Unity upgrades and platform migration
  • Bug fixing, technical debt, and project rescue

If you're looking for a defined-scope co-development partnership rather than ongoing contract capacity, see Unity Game Co-Development.

Engineers You'll Actually Work With

XGameDev, Australian game developers

Two Senior Directors, No Account Managers

XGameDev is run by Jacques and Melanie Leemans, both Unity engineers. Jacques is a Certified Unity Expert Programmer with more than 13 years of hands-on Unity and C# experience; Melanie is a Unity Generalist and 3D artist focused on level design and world-building. When you hire XGameDev, you're hiring the people who will actually write the code, not a rotating pool of contractors managed by someone else.

Recent Team Augmentation Work

What Clients Say

I couldn't have had a better experience on this project. Jacques was incredibly responsive, explained things really well and worked very quickly. Not only will I be hiring him again but I'm actively going to be selling work just to give to him.
Matt Sartori Tune Development
Great games developer! Even better was his understanding of the project, going above and beyond of the spec to ensure I was happy with the finished game. All that with great communication.
Roo Wright Click Profits Inc
Jacques is great. Very knowledgeable and professional. Will work with again.
Brian Streem Aerobo

Frequently Asked Questions

How quickly can you start?

For most contract engagements we can scope the work and begin within one to two weeks of an initial call, depending on current capacity.

Do you work inside our existing tools and codebase?

Yes. We work inside your repositories, project management tools (Jira, Trello, etc.), and existing coding conventions rather than asking you to adapt to ours.

What's the minimum engagement?

There's no fixed minimum. Short, clearly scoped engagements and open-ended retainers are both common; we'll recommend a structure once we understand the work.

Fixed price or hourly?

Either. Fixed-cost suits clearly scoped deliverables; time & materials suits exploratory or ongoing work. We agree the structure upfront.

Need Unity engineering capacity?

Tell us what the team needs, the current project stage, and the target platforms.

Talk to a Unity developer