Unity Game Co-Development

A Unity Co-Development Partner You Can Actually Rely On

Building great games requires specialized expertise, and hiring full-time staff is expensive while contractors are risky. XGameDev is the technical partner studios and publishers bring in when deadlines are tight or a project needs skills the in-house team doesn't have. No long-term lock-in, just expertise when you need it.

Old as Dirt, a game co-developed by XGameDev

Track Record

2010 Founded
170+ Projects Completed
100+ Clients Globally

Studios & Publishers We've Worked With

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Why Studios Choose XGameDev as a Co-Dev Partner

Most co-development vendors are either large agencies with account managers and junior hand-offs, or individual freelancers who carry real delivery risk. XGameDev sits between the two: a senior studio, run by the people who actually write the code and build the levels, with 15+ years and 170+ shipped projects behind it.

We slot into an existing production pipeline rather than replacing it. That typically means:

  • Rescuing a milestone or console/store deadline that's at risk
  • Adding overflow capacity during crunch without a permanent hire
  • Bringing in specialized multiplayer, backend, or cross-platform expertise the in-house team doesn't have
  • Full-cycle co-development from prototype through to launch and post-launch support

If you need ongoing contract capacity rather than a defined co-development scope, see Hire Unity Developers for our team augmentation and contract engagement models.

What Co-Development With Us Looks Like

01

Deadline & Milestone Rescue

Brought in mid-project to get a build back on schedule for a console port, a store submission, or an investor milestone.

02

Specialized Multiplayer & Backend

Real-time multiplayer, matchmaking, and backend systems (Photon, PlayFab, Socket.io, custom NodeJS) layered onto your existing build.

03

Cross-Platform Porting & Optimization

Taking a build across mobile, WebGL, and desktop, with performance work for low-end devices and platform certification.

Recent Co-Development & Work-for-Hire Projects

What Studios Say

Jacques is very knowledgeable and always completes work to a very high standard. Polite and friendly. He does his best to reply promptly and in detail. Highly recommended!
Nicholas Dubber Blue Arrow Games
Our game is fantastic! Melanie helped bring our vision to life and was a pleasure to deal with throughout the project. She was very helpful, suggesting ways to improve gameplay and shareability.
Jy Morgan Knobby
I couldn't have had a better experience on this project. Jacques was incredibly responsive, explained things really well and worked very quickly.
Matt Sartori Tune Development

Frequently Asked Questions

What does "co-development" mean with XGameDev?

We join your existing production as an extension of your team, working inside your pipeline, tools, and milestones, rather than taking a project fully in-house and handing back a black box.

Do you sign NDAs and protect our IP?

Yes. NDAs are standard practice for co-development engagements, and all work product and IP transfer to you as agreed in the contract.

What engagement models do you offer?

Fixed-cost for clearly scoped deliverables, time & materials for exploratory or agile work, and retainers for ongoing support after launch.

How quickly can you start?

For most co-development engagements we can scope the work and begin within one to two weeks of an initial call, depending on current capacity.

Have a deadline or a gap in your team?

Tell us what you're building and where you need help.

Contact Us