Unity Game Co-Development

A Senior Unity Co-Development Partner

Game teams bring in XGameDev when a deadline is tight, a build needs specialist Unity engineering, or the in-house team needs extra delivery capacity for a defined part of production. You work directly with the senior people building the project, with scope matched to the milestone instead of a permanent hire.

Old as Dirt, a game co-developed by XGameDev

Track Record

2010 Founded
170+ Projects Completed
100+ Clients Globally

Studios & Publishers We've Worked With

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Why Studios Work With XGameDev

XGameDev is a small senior studio, run by the people who write the code, build the levels, and stay close to production risk. The company has 15+ years and 170+ delivered projects behind it, but the working relationship still feels direct: fast technical discussion, clear ownership, and no hand-off through a sales layer.

We slot into an existing production pipeline rather than replacing it. That typically means:

  • Rescuing a milestone or store deadline that's at risk
  • Adding overflow capacity during crunch without a permanent hire
  • Bringing in specialist multiplayer, backend, or cross-platform expertise the in-house team doesn't have
  • Full-cycle co-development from prototype through to launch and post-launch support

If you need ongoing contract capacity rather than a defined co-development scope, see Hire Unity Developers for our team augmentation and contract engagement models.

What Co-Development With Us Looks Like

01

Deadline and Milestone Support

Brought in mid-project to help a build reach a store submission, publisher review, investor milestone, or internal delivery date.

02

Specialist Multiplayer and Backend

Real-time multiplayer, matchmaking, and backend systems (Photon, PlayFab, Socket.io, custom NodeJS) layered onto your existing build.

03

Cross-Platform Porting and Optimisation

Taking a build across mobile, WebGL, and desktop, with performance work for low-end devices and platform certification.

Recent Co-Development & Work-for-Hire Projects

What Studios Say

Jacques is very knowledgeable and always completes work to a very high standard. Polite and friendly. He does his best to reply promptly and in detail. Highly recommended!
Nicholas Dubber Blue Arrow Games
Our game is fantastic! Melanie helped bring our vision to life and was a pleasure to deal with throughout the project. She was very helpful, suggesting ways to improve gameplay and shareability.
Jy Morgan Knobby
I couldn't have had a better experience on this project. Jacques was incredibly responsive, explained things really well and worked very quickly.
Matt Sartori Tune Development

Frequently Asked Questions

What does "co-development" mean with XGameDev?

We join your existing production as an extension of your team, working inside your pipeline, tools, and milestones, rather than taking a project fully in-house and handing back a black box.

Do you sign NDAs and protect our IP?

Yes. NDAs are standard practice for co-development engagements, and all work product and IP transfer to you as agreed in the contract.

What engagement models do you offer?

Fixed-cost for clearly scoped deliverables, time & materials for exploratory or agile work, and retainers for ongoing support after launch.

How quickly can you start?

Usually within one to two weeks of an initial call, once we've scoped the deliverable and agreed where the ownership boundary sits with your team. Current capacity is the main variable.

Have a deadline or a gap in your team?

Tell us what you're building and where you need help.

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