AEC Development

AEC Development Services

Real-time 3D development for architects, engineers, and construction teams, built on Unity with SketchUp to Unity and GIS workflows.

AEC development services icon

At XGameDev, we support Architecture, Engineering, and Construction (AEC) firms with high-quality, interactive 3D development services. We bridge the gap between technical models and real-time applications using game technology, helping teams visualise, simulate, and present their projects with precision and clarity.

Architecture

We work with architects to bring CAD and BIM models into real-time 3D environments. By converting SketchUp and other design files into Unity-compatible formats such as GLTF, we enable:

  • Interactive walkthroughs of architectural designs
  • Real-time lighting and material previews
  • Export-ready 3D scenes for mobile, desktop, or WebGL

Our tools preserve key metadata and layer organisation, ensuring your design intent remains intact.

Engineering

Engineering teams benefit from our structured approach to handling complex models and geospatial data. We support:

  • Conversion of large-scale structural models into Unity
  • Integration of GIS and GeoJSON data for terrain and infrastructure
  • Development of simulations for systems testing and design validation

We prioritise performance and usability, optimising models and interactions for deployment across platforms.

Construction

For construction workflows, we provide solutions that make coordination and site planning more accessible:

  • Visualisation of construction phases in Unity
  • Real-time site previews for stakeholders using WebGL
  • Support for model updates and versioning throughout the build lifecycle

Whether it’s for client presentations, internal reviews, or training, our Unity-based tools are tailored to fit into your existing pipeline.

Case Study: Aerobo, GIS Data Visualization

We've worked with Aerobo, a US-based geospatial technology company, on GIS-to-Unity development: bringing OpenStreetMap, Mapbox, and GeoJSON data into real-time 3D and WebGL applications, with WRLD and OpenLayers integration for mapping and terrain rendering. The engagement covered both a 3D visualization build and standalone GIS/OpenStreetMap consulting work, turning geospatial data Aerobo already had into something a stakeholder could explore interactively rather than a static map export.

Aerobo's Brian Streem: "Jacques is great. Very knowledgeable and professional. Will work with again."

Supported Formats and Technologies

  • SketchUp (SKP) to Unity workflows
  • GLTF / GLB export and import
  • GIS, GeoTIFF, and GeoJSON integration
  • ArcGIS, Mapbox and Google maps integration for Unity
  • Unity WebGL, mobile, and desktop builds

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