Game Development Services
XGameDev builds custom games and helps existing projects reach release. Work directly with Jacques and Melanie on Unity games for mobile, desktop and WebGL, or lighter HTML5 experiences for browsers.
Old as Dirt: porting and connected systems
What a game developer does
We turn your game’s rules and design into working software: player controls, gameplay systems, menus, feedback and the connections between them. The scope can include multiplayer, accounts, leaderboards, asset integration, performance work and platform builds. We can develop an agreed game, own one feature alongside your team or investigate a stalled project. Before production begins, we agree who supplies design, artwork, audio and store materials. We also plan how the game will be built, tested and handed over.
How your project takes shape
Share the brief
Describe the player experience, platforms, available assets and current stage. An unfinished idea is enough to begin.
Agree the first build
We define a playable milestone, responsibilities, technical risks and acceptance checks.
Review playable progress
Review builds as we implement the agreed systems and test on target devices.
Prepare release
Agree build delivery, submission work, documentation and any support after launch.
Why work with XGameDev?
You work directly with the people building the software. Our experience covers the systems around a game as well as gameplay. For Old as Dirt, we ported an existing desktop Unity product to WebGL and built APIs, Firestore storage, administration tools and release automation. That gives you a delivery partner who can address connected technical problems within an agreed scope.
See our Old as Dirt contributionQuestions before you start
What determines the cost and timing?
Platforms, content volume, custom assets and integrations affect the estimate. We review the brief and technical unknowns before agreeing milestones.
Can you use our existing code and artwork?
Yes, subject to reviewing the source, licences and current build. We agree what to retain, improve or replace.
Do we need Unity?
Unity suits much of our cross-platform and 3D work. Construct or Phaser can suit smaller 2D browser games; the brief guides that choice.
What about ownership and ongoing support?
Source access, third-party licences, accounts and handover belong in the scope. Hosting, updates and post-launch support need an agreed arrangement.
Tell us about your game
Send the current stage, target platforms and any deadline or budget range. Jacques or Melanie will reply within one business day.